

There are many ways to combine perks, gear and soldiers to create powerful squads, and you should experiment often to find new strategies and tactics-but if you’d like some straight-up advice, read on for my favorite builds of XCOM 2’s classes. Can glitches interact with mission objects, hackable objects, doors, etc.Not only is the opponent rendered docile, but it allows you to use that enemy to deliver attacks.Does the Glitch break your squad's/soldier's stealth when spotted? (Probably).

Short-lived glitches make the you-take-damage-when-they-die penalty relatively unimportant.If it only lasts for a short time, that minimizes the value of abilities that ask you to sacrifice the copy as a cost.If it only lasts for the turn, that prevents potential AI abuse.Total Recall - If you're the victim of enemy fire, instead prevent it and return your Glitch to the tile on which you were hit. Onrush - This turn, if you move within one tile of an enemy, it's knocked backward a small amount. Any enemies between you take moderate damage. Teleburst - You switch places with your Glitch. Trojan Emitter (alternative to Trojan): Hackable objects within 3 tiles of the Glitch have significantly reduced tech defense. Trojan - Target hackable object's tech defense is reduced significantly for 2 turns.

If it's killed by enemy fire, you take 2 damage.

It deals half of your normal damage and can't use items. Glitchwalk - You project a digital copy of yourself (a "Glitch") that can move and attack normally. I'm not actively working on this right now, but I wanted a place to store ideas until I'm ready to get started in earnest. This is a mod for Firaxis' XCOM 2: War of the Chosen.
